One Deck of Cards
Countless Games
You hold in your hands the OMNIDECK: a modern marvel of game innovation. Panda sees the infinite possibilities of a deck of cards, and we’ve jam-packed these 108 cards with tons of useful markings and symbols. Play hundreds of games, replace entire sets of dice, track resources, or use this deck to design and playtest your own games!
Look for the following icons throughout each section below:
- Games
- Ideas & Info
- Game Design
- Useful Links
Share your favorite use for the deck online and tag @pandagm so we can see your ideas too!
OMNICard Anatomy
The OMNIDECK features 10 different elements on every card! Click on each feature to jump to more info on that element.
Euro Game Resources
Who doesn’t love a euro game with classic resource management? Every OMNICARD includes one of the five most common resource types printed top and left-center.
- Make your own travel version of your favorite game by using these cards instead of dozens of fiddly bits.
- Each resource icon has an inherent number built into it. Consider ways to integrate this number into gameplay.
Resource Type | Quantity | Alternate Names | |
---|---|---|---|
1-Rock | x21 | stone, ore, etc. | |
2-Trees | x21 | wood, lumber, etc. | |
3-Grain | x21 | wheat, agriculture, etc. | |
4-Legged Animal | x21 | sheep, livestock, etc. | |
5-Bricks | x21 | clay, masonry, etc. | |
X-None | x3 |
Playing Card Suits & Values
Suits | Deck Type | Use Cards |
---|---|---|
Standard 54-card deck | 1-54 | |
Secondary 54-card deck | 55-108 |
Whether it’s poker, bridge, pinochle, or solitaire, nearly everyone has fond memories of fun times with a simple deck of cards. The OMNIDECK may be slightly less simple, but it’s far more versatile.
Double 6, 9, & 12 Dominoes
Combining the simplicity of cards with spacial placement, Dominoes have been a puzzly passtime for centuries.
Set Type | Use Cards |
---|---|
Double-six set | 1-28 |
Double-nine set | 1-55 |
Double-twelve set | 1-91 |
Polyhedral Dice
Die Type | Quantity of Results | |
---|---|---|
d4 | 27 of each result | |
d6 | 18 of each result | |
d8 | 13 of each result, 4 rerolls | |
d10 | 10 of each result, 8 rerolls | |
d12 | 9 of each result | |
d20 | 5 of each result, 8 rerolls |
Sure, you could argue that a deck of cards could never replace the fun of rolling loads of dice, but a card is much less likely to roll off the table, across the room, and get eaten by the family dog. If the OMNIDECK saves even one previous pet it will all have been worth it.
- Just a heads-up: the probability of each die will only be fully accurate if all 108 cards are present, so shuffle after each "roll" if you are a stickler for that sort of thing.
Letters & Words
Letters and words are everywhere you look. In fact, this entire paragraph is full of them!
The full 26-letter English alphabet is represented across the OMNIDECK, in varying frequency (based on how common they are).
Each card has two words that correspond to the same letter: one noun and one verb.
- Stuck on a theme for your game? Draw a handful of random cards and piece them together for some inspiration (Orange Elephant Adventure? How about Machine Orchestra Attack?)
Letter | Frequency | Noun list | Verb list |
---|---|---|---|
A | x10 | Ability, Action, Adult, Adventure, Alphabet, Animal, Apple, Army, Article, Award | Accept, Achieve, Admit, Adopt, Agree, Answer, Argue, Arrange, Attack, Avoid |
B | x2 | Bear, Book | Believe, Build |
C | x2 | Card, Cheese | Change, Collect |
D | x4 | Damage, Dice, Doctor, Dog | Defend, Deliver, Design, Destroy |
E | x12 | Earth, Echo, Eclipse, Effect, Element, Elephant, Emotion, Empathy, Enemy, Engine, Equality, Event | Eat, Elevate, Engage, Enhance, Enjoy, Escape, Evolve, Exchange, Expand, Explain, Explore, Express |
F | x2 | Flower Friend | Fight Forgive |
G | x3 | Game Garden Group | Grow Guess Guide |
H | x2 | Hero, Human | Harvest, Help |
I | x10 | Idea, Identity, Image, Impact, Income, Industry, Injury, Insect, Integrity, Interest | Imagine, Immerse, Implement, Improve, Influence, Insert, Insist, Inspire, Interrupt, Invest |
J | x2 | Jazz, Joke | Join, Jump |
K | x2 | Key, Kitchen | Keep, Kick |
L | x6 | Leader, Lake, Land, Letter, Level, Library | Laugh, Lay, Lead, Learn, Listen, Look |
M | x2 | Machine, Marathon | Make, Move |
N | x6 | Name, Nation, Nature, Network, Noise, Number | Navigate, Neglect, Normalize, Notify, Nourish, Nurture |
O | x9 | Object, Ocean, Office, Omelet, Option, Orange, Orchestra, Order, Oxygen | Observe, Obtain, Occupy, Offend, Offer, Open, Operate, Oppose, Organize |
P | x2 | Panda, Paper | Play, Protect |
Q | x1 | Quest | Qualify |
R | x6 | Radio, Rain, Range, Reality, Recipe, Retailer | Raise, Read, Repair, Repeat, Reserve, Reveal |
S | x6 | Sample, School, Science, Secret, Shelter, Society | Send, Share, Show, Solve, Spend, Support |
T | x6 | Table, Task, Texture, Theme, Ticket, Trouble | Take, Target, Teach, Test, Think, Throw |
U | x5 | Universe, Umbrella, Underdog, Union, Utensil | Upgrade, Uncover, Unite, Unlock, Use |
V | x2 | Vacation, Vehicle | Vote, View |
W | x2 | Water, Weekend | Walk, Watch |
X | x1 | Xylophone | X-ray |
Y | x2 | Year, Yoga | Yank, Yield |
Z | x1 | Zoo | Zigzag |
Victory Points
Denomination | Quantity | |
---|---|---|
1 VP | x48 | |
3 VP | x24 | |
5 VP | x16 | |
10 VP | x10 | |
25 VP | x6 | |
50 VP | x4 |
Ah the beloved victory point. Does anything feel better than accumulating more and more VP in a tabletop game?
If only real-life awarded VP for accomplishing everyday tasks, maybe we’d remember to set the recycling bins out more often.
- It's too easy to knock a tiny bit off of a scoretrack. Keep track of your VP with handy cards instead!
- VP cards with several denominations make it much more difficult to track players' VP totals when hidden. Use this to your advantage to curb kingmaking and/or analysis paralysis.
Numbers (1-108)
If you’re only familiar with traditional playing card decks, you’ve probably only ever seen the numbers 2 through 10 on cards. Well we’ve cranked these cards all the way to 100! And then added 8 more! Who could ever need such a huge range of numbers, you might ask? Well, two of the most successful games of the last decade (The Game and The Mind) solely consist of numbered cards.
Directions & Colors
Direction | Color | Quantity | |
---|---|---|---|
South | Red | x13 | |
Southwest | Orange | x13 | |
West | Yellow | x13 | |
Northwest | Green | x13 | |
North | Blue | x13 | |
Northeast | Indigo | x13 | |
East | Violet | x13 | |
Southeast | Pink | x13 | |
empty | Black | x4 |
Depending on your generation, you may not be familiar with the cardinal directions (who needs to learn to navigate in the GPS era?), but you almost certainly learned the classic mnemonic ROYGBIV: Red, Orange, Yellow, Green, Blue, Indigo, Violet, and… Pink. Okay, maybe we’re not remembering it exactly, but we’ve included the entire rainbow on these cards.
- Arguing over which player gets which player color? (We all prefer to play with orange of course.) Draw random cards and assign colors so nobody gets what they want!
- RPG GMs: Determine randomized movement of weather patterns, enemies, or the direction bouncing objects scatter.
- Designing a solo game? Use randomized directions to control AI opponent movement.
Game Mechanics
Everyone has their favorite game mechanic or two (or twenty). We’ve included 108 of our favorites along the bottom of these cards.
- Can't decide what to play on game night? Draw an OMNICARD at random and choose a game from the shelf with that mechanic.
- Draw two or more cards to spark ideas of interesting ways to combine game mechanics in your next game design.
Chess
Ah chess, the game of kings. The original “easy to learn, difficult to master” game. And by extension checkers, the original “how is my kid beating me at this” game.
To create a chess board, arrange 32 cards into a 8×4 vertical grid to as shown here. For the pieces, if you can bring yourself to cut up precious cards, card numbers 92-106 have the 16 chess pieces printed on them.
If you’re not feeling destructive, find coins, toys, or other small objects to represent the pieces.
- What if the board could shift/move as well as the pieces? The separate cards allow for all sorts of new possibilities.